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The Netherlands and Belgium have gone so far as to ban the newest iteration of the game entirely, released earlier this month, for allegedly exploiting players to keep them hooked and spending money. But now, many are rallying against the latest title, Diablo: Immortal.
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The next biggest question will be whether Diablo Immortal can keep up the success in the long term.Diablo fans have battled demonic legions and plundered rare treasures since the original game hit shelves in 1996. Although Diablo Immortal has received backlash for the amount and importance of its microtransactions, many fans have still chosen to play the game and spent money upgrading their character. Microtransactions have been working their way into the gaming community for some time now, with the majority of games containing some level of microtransactions that promote consistent spending. Each of these issues has played a role in some of the negative reviews Diablo Immortal has received, but they have not seemed to hurt the overall revenue of the game to this point. Other issues with the game, such as loot caps and issues with legendary gems, have not helped the overall rating and opinions throughout the community. Many players have made the argument that they are at a disadvantage unless they are willing to spend money to upgrade their players.
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Many users have found that the game’s microtransactions are needed in order to accomplish anything. Diablo Immortal’s quick start can largely be attributed to the high level of microtransactions in the game, which some players find unnecessarily excessive. The majority of revenue comes from both the United States and South Korea, with the two countries accounting for 44% and 22% of the total profits to this point. In addition to bringing in $24 million, Diablo Immortal has already surpassed five million downloads.
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